Download Resume: ScottMarshall_Resume2010.pdf
Scott Marshall:
scottswildpig AT yahoo.com
Work History:
Morrisville, NC
March 2006 - Present
Animator:
- Created keyframed animation and modified mocap data in 3dsMax and Motionbuilder
- Created advanced custom 3dsMax rigs for use in game engine
- Wrote Maxscripts to enhance workflow
- Worked closely with art team to produce professional animation in short development cycle
- Mentored other animators, interns
- Worked well under strict deadlines and modified animation according to critique
• Pearson Digital Learning
Mesa, AZ
November 2004 - December 2005
Animator:
- Created keyframed animation in 3dsMax
- Cleaned up rendered vector frames in Flash
- Kept up with heavy workload as 1 of only 2 animators
- Worked well under strict deadlines and modified animation according to critique
Projects:
(Edutainment Games made for CA school districts):
"SuccessMaker 2.0 Next Generation" - PC
"Triumph" - PC
"SuccessMaker 1.5" - PC
Education and Training:
• The Art Institute of Phoenix
Bachelor of Arts in Game Art and Design
"Best Portfolio" Award in Game Art and Design
July 2001 - July 2004
• East Valley Institute of Technology
Certificate in Digital Imaging and Animation
August 2000 - May 2001
Skills:
• Advanced Knowledge of 3dsMax, Motionbuilder, Photoshop, After Effects.
• Working Knowledge of Maya, Illustrator, Premiere.
• Specializes in 3D character animation: FK/IK motion, with strong understanding of the principles of traditional animation.
• Capable of creating advanced rigs for game characters for exporting into a game engine.
• Knowledge of Maxscript to create tools to eliminate repetitive tasks.
• Strong ability to work as part of a team or individually.
• Immediate sense of responsibility and able to work well and quickly under deadlines.
• Able to modify art from criticism and direction from a lead and art director.
References: